Paladin
Holy artillery with the best panic buttons in the game
Start: Hammer Of Wrath F: Blessing of Freedom 8 abilities
Playstyle
Paladin lobs holy damage from a comfortable range and answers every emergency with an out: Hammer of Justice stuns, Divine Shield makes you untouchable, and Blessing of Freedom means nothing can hold you in place. The pool mixes bolts, ground consecrations and burst — forgiving for newer players.
Mobility — Blessing of Freedom (level 5, key F)
Nothing can hold you: run 60% faster for 5 sec. Cooldown: 15s.
Full ability table
Starting ability marked ★. Values from the community rebuild (data source); the original game may differ.
| Ability | Type | Damage | Cooldown | Range / Area | Effect |
|---|---|---|---|---|---|
| ★ Hammer Of Wrath (start) | Missile | 16 | 1.5s | 24 yd | — |
| Consecration | Area under you | 7 | 9s | — · 7 yd area | — |
| Holy Shock | Instant hit | 24 | 2.5s | 20 yd | — |
| Exorcism | Instant hit | 36 | 5s | 22 yd | — |
| Holy Wrath | Area around you | 14 | 5s | — · 11 yd area | — |
| Hammer Of Justice | Instant hit | 8 ×2 | 6s | 12 yd | Stuns for 3s |
| Divine Shield | Immunity | — | 28s | — | — |
| Judgement | Instant hit | 26 ×2 | 4s | 14 yd | — |
Level-up priorities
Editorial picks for the opening minutes — adapt to what the cards offer.
- Consecration — Persistent ground damage under your kiting path pays for the whole run.
- Holy Shock — High damage on a short 2.5s cooldown — strong sustained single-target.
- Hammer of Justice — A reliable stun for the moments a pack gets too friendly (bosses resist it).
Passive synergies
- Blessing of Kings (Crit chance, +5% per level, max 5) — Crit chance amplifies an already bursty holy kit.
- Amplify Magic (Area of effect, +10% per level, max 5) — Bigger Consecration and Holy Wrath areas cover more of the field.
- Power Word: Fortitude (Max health, +20% per level, max 5) — Extra health turns your immunity windows into true second chances.
How to play Paladin
Opening: Hammer of Wrath is a solid auto-bolt; let it carry the early minutes while you grab area upgrades.
Level-ups: Consecration turns any kiting path into damage; take it early and walk monsters through it.
Bosses: Holy Shock and Exorcism hit hard — face the boss and trade blows; you have the tools to survive mistakes.
Emergency: Divine Shield (28s cooldown) is a full immunity window — use it to walk out of a closing trap, not to greed damage.