Elwynn Forest
Eastern Kingdoms · mobs level 1–10 · 6 bosses · procedural boss lineup
Win: Elwynn Forest is safe once more. Leash 150 yd 16 mob types
Checked against v0.123.0Updated October 2026
Version: values below are from the community rebuild (azeroth-survivors-re @ pinned commit). The original game unlocks Elwynn Forest → Duskwood → Warsong Gulch → Un’Goro Crater → Arathi Basin → Feralas → Gurubashi Arena → Scarlet Monastery → Alterac Valley → Blackrock Mountain → Gates of Ahn’Qiraj → Naxxramas — a 12-zone chain verified on v0.123.0 — with its own boss clocks — see the maps hub for the verified original chain. The original game has its own Elwynn Forest (The Defias Uprising): bosses at 3:00 / 6:00 / 9:00 / 12:00 with final boss Edwin VanCleef at 16:00 — re-verified on v0.123.0. The rebuild schedule below differs.
Boss schedule & stats
Rebuild clock: one boss every 2:15 — six per 15-minute run. Bosses resist crowd control (stuns and roots at 30% duration, slows capped), so plan DPS windows, not lockups.
| Timer | Boss | Level | HP | Damage | XP |
|---|---|---|---|---|---|
| 2:15 | Mother Fang | 10 | — | — | — |
| 4:30 | Narg the Taskmaster | 10 | — | — | — |
| 6:45 | Hogger | 11 | — | — | — |
| 9:00 | Thuros Lightfingers | 11 | — | — | — |
| 11:15 | Fedfennel | 12 | — | — | — |
| 13:30 · last | Gruff Swiftbite | 12 | — | — | — |
A dash means the open-source build doesn’t ship the value for that entry. In the original game, bosses also drop permanent class gear (60% per piece) — that system is not part of the community rebuild.
Full mob roster
All 16 mob types the zone can spawn, ordered roughly by level. “Big” entries are the oversized elite variants.
| Mob | Level | HP | Damage | XP | Elite |
|---|---|---|---|---|---|
| Young Wolf | 1 | — | — | — | — |
| Timber Wolf | 2 | — | — | — | — |
| Defias Thug | 4 | — | — | — | — |
| Mangy Wolf | 6 | — | — | — | — |
| Stonetusk Boar | 6 | — | — | — | — |
| Kobold Tunneler | 6 | — | — | — | — |
| Defias Cutpurse | 6 | — | — | — | — |
| Forest Spider | 6 | — | — | — | — |
| Murloc | 7 | — | — | — | — |
| Kobold Miner | 7 | — | — | — | — |
| Murloc Streamrunner | 7 | — | — | — | — |
| Rockhide Boar | 8 | — | — | — | — |
| Gray Forest Wolf | 8 | — | — | — | — |
| Defias Bandit | 9 | — | — | — | — |
| Young Forest Bear ★ | 9 | — | — | — | ★ big |
| Defias Rogue Wizard | 10 | — | — | — | — |
Running Elwynn Forest
- Open thin, kill fast. The run starts with 14 mobs alive and scales toward 220 — clearing early packs keeps the level-up engine (and its card offers) running.
- Boss = movement check. Bosses arrive every 2:15 on the rebuild clock, on top of the wave; start the fight with an escape cooldown ready (150 yd leash means you can’t kite forever — the arena is the map).
- Watch the clock, not the horde. You don’t need to kill everything — 15:00 survived wins. If the field turns unplayable, run open lanes and let the timer work.
- Difficulty scaling. By 13:30 enemies hit for up to 1.9× their base and HP reaches 1.75× — late bosses are stat checks for your build, so spend early ranks on your main carry.