Duskwood
Eastern Kingdoms · mobs level 19–31 · 6 bosses · procedural boss lineup
Win: Duskwood's curse lifts. Leash 150 yd 16 mob types
Checked against v0.123.0Updated October 2026
Version: values below are from the community rebuild (azeroth-survivors-re @ pinned commit). The original game unlocks Elwynn Forest → Duskwood → Warsong Gulch → Un’Goro Crater → Arathi Basin → Feralas → Gurubashi Arena → Scarlet Monastery → Alterac Valley → Blackrock Mountain → Gates of Ahn’Qiraj → Naxxramas — a 12-zone chain verified on v0.123.0 — with its own boss clocks — see the maps hub for the verified original chain. The original game’s Duskwood (Night of the Nightbane) opens by defeating Edwin VanCleef; Morbent Fel waits at the end. The rebuild schedule below is its own take.
Boss schedule & stats
Rebuild clock: one boss every 2:15 — six per 15-minute run. Bosses resist crowd control (stuns and roots at 30% duration, slows capped), so plan DPS windows, not lockups.
| Timer | Boss | Level | HP | Damage | XP |
|---|---|---|---|---|---|
| 2:15 | Lupos | 23 | — | — | — |
| 4:30 | Naraxis | 27 | — | — | — |
| 6:45 | Nightbane Vile Fang | 30 | — | — | — |
| 9:00 | Nightbane Tainted One | 31 | — | — | — |
| 11:15 | Fenros | 32 | — | — | — |
| 13:30 · last | Nefaru | 34 | — | — | — |
A dash means the open-source build doesn’t ship the value for that entry. In the original game, bosses also drop permanent class gear (60% per piece) — that system is not part of the community rebuild.
Full mob roster
All 16 mob types the zone can spawn, ordered roughly by level. “Big” entries are the oversized elite variants.
| Mob | Level | HP | Damage | XP | Elite |
|---|---|---|---|---|---|
| Pygmy Venom Web Spider | 19 | — | — | — | — |
| Venom Web Spider | 20 | — | — | — | — |
| Skeletal Warrior | 22 | — | — | — | — |
| Green Recluse | 22 | — | — | — | — |
| Skeletal Mage | 23 | — | — | — | — |
| Young Black Ravager | 24 | — | — | — | — |
| Skeletal Horror | 24 | — | — | — | — |
| Black Widow Hatchling | 25 | — | — | — | — |
| Black Ravager | 25 | — | — | — | — |
| Black Ravager Mastiff | 26 | — | — | — | — |
| Nightbane Worgen | 27 | — | — | — | — |
| Nightbane Shadow Weaver | 28 | — | — | — | — |
| Nightbane Dark Runner | 29 | — | — | — | — |
| Nightbane Vile Fang | 30 | — | — | — | — |
| Fetid Corpse | 30 | — | — | — | — |
| Nightbane Tainted One | 31 | — | — | — | — |
Running Duskwood
- Open thin, kill fast. The run starts with 14 mobs alive and scales toward 220 — clearing early packs keeps the level-up engine (and its card offers) running.
- Boss = movement check. Bosses arrive every 2:15 on the rebuild clock, on top of the wave; start the fight with an escape cooldown ready (150 yd leash means you can’t kite forever — the arena is the map).
- Watch the clock, not the horde. You don’t need to kill everything — 15:00 survived wins. If the field turns unplayable, run open lanes and let the timer work.
- Difficulty scaling. By 13:30 enemies hit for up to 1.9× their base and HP reaches 1.75× — late bosses are stat checks for your build, so spend early ranks on your main carry.