Warrior

In-your-face brawler with the widest control kit

Start: Cleave F: Charge 9 abilities

Playstyle

The Warrior fights at melee reach and never really leaves it. Cleave already swings at everything in front of you, and the pool keeps doubling down on crowd control — Thunder Clap slows, Demoralizing Shout weakens, and Execute deletes anything that drops below 30% health. Charge doubles as your engage and your emergency exit.

Mobility — Charge (level 5, key F)

Charge the nearest enemy within 25 yards Cooldown: 8s.

Full ability table

Starting ability marked ★. Values from the community rebuild (data source); the original game may differ.

AbilityTypeDamageCooldownRange / AreaEffect
★ Cleave (start) Melee hit 14 ×3 1.1s 5.5 yd —
Heroic Strike Melee hit 28 1.6s 5.5 yd —
Whirlwind Area around you 16 4s — · 7 yd area —
Thunder Clap Area around you 10 5s — · 8 yd area Slows enemies by 50% for 3s
Sweeping Strikes Constant pulse 6 0.6s — · 5.5 yd area —
Demoralizing Shout Area around you 4 8s — · 11 yd area Enemies deal 50% less damage for 5s
Execute Instant hit 40 ×2 2s 8 yd Instantly kills enemies below 30% health (non-boss)
Mortal Strike Melee hit 48 3s 6 yd —
Retaliation Reflect 14 18s — —

Level-up priorities

Editorial picks for the opening minutes — adapt to what the cards offer.

Passive synergies

How to play Warrior

Opening: Cleave hits everything in melee reach, so circle through the middle of packs instead of kiting away — the faster you kill, the fewer surround you.

Level-ups: Take Execute the moment it is offered: sub-30% enemies die instantly, which snowballs your clear speed against dense waves.

Bosses: Bosses resist stuns and slows, so save Charge for repositioning, not damage. Keep Whirlwind uptime by standing in the pack, not beside it.

Emergency: Charge stuns the nearest enemy in 25 yards and buys you a lane out. Do not hold it at full health.

Warrior FAQ

Is Warrior good for beginners in Azeroth Survivors?
Yes — in-your-face brawler with the widest control kit. The Warrior fights at melee reach and never really leaves it. A solid pick for your first runs.
What is Warrior's mobility spell?
Charge (unlocked at level 5, cast with F): Charge the nearest enemy within 25 yards Cooldown 8s.
How many abilities does Warrior have?
9 active abilities in the pool (including the starting Cleave), plus 10 shared passives. You can hold up to 6 actives and 6 passives per run.

Take the Warrior into the horde

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