Warrior
In-your-face brawler with the widest control kit
Start: Cleave F: Charge 9 abilities
Playstyle
The Warrior fights at melee reach and never really leaves it. Cleave already swings at everything in front of you, and the pool keeps doubling down on crowd control — Thunder Clap slows, Demoralizing Shout weakens, and Execute deletes anything that drops below 30% health. Charge doubles as your engage and your emergency exit.
Mobility — Charge (level 5, key F)
Charge the nearest enemy within 25 yards Cooldown: 8s.
Full ability table
Starting ability marked ★. Values from the community rebuild (data source); the original game may differ.
| Ability | Type | Damage | Cooldown | Range / Area | Effect |
|---|---|---|---|---|---|
| ★ Cleave (start) | Melee hit | 14 ×3 | 1.1s | 5.5 yd | — |
| Heroic Strike | Melee hit | 28 | 1.6s | 5.5 yd | — |
| Whirlwind | Area around you | 16 | 4s | — · 7 yd area | — |
| Thunder Clap | Area around you | 10 | 5s | — · 8 yd area | Slows enemies by 50% for 3s |
| Sweeping Strikes | Constant pulse | 6 | 0.6s | — · 5.5 yd area | — |
| Demoralizing Shout | Area around you | 4 | 8s | — · 11 yd area | Enemies deal 50% less damage for 5s |
| Execute | Instant hit | 40 ×2 | 2s | 8 yd | Instantly kills enemies below 30% health (non-boss) |
| Mortal Strike | Melee hit | 48 | 3s | 6 yd | — |
| Retaliation | Reflect | 14 | 18s | — | — |
Level-up priorities
Editorial picks for the opening minutes — adapt to what the cards offer.
- Execute — Instantly kills non-boss enemies below 30% health — the best clear-speed multiplier in the melee kit.
- Whirlwind — Consistent all-around melee damage while you keep moving through the pack.
- Thunder Clap — Area damage plus a slow gives you the breathing room melee needs.
Passive synergies
- Blessing of Might (Damage, +10% per level, max 5) — Flat damage scales every swing of a high-frequency melee kit.
- Power Word: Fortitude (Max health, +20% per level, max 5) — You WILL be hit — +20% health per level is cheap insurance.
- Aspect of the Pack (Move speed, +10% per level, max 5) — Move speed is life at melee range; kiting circles get easier.
How to play Warrior
Opening: Cleave hits everything in melee reach, so circle through the middle of packs instead of kiting away — the faster you kill, the fewer surround you.
Level-ups: Take Execute the moment it is offered: sub-30% enemies die instantly, which snowballs your clear speed against dense waves.
Bosses: Bosses resist stuns and slows, so save Charge for repositioning, not damage. Keep Whirlwind uptime by standing in the pack, not beside it.
Emergency: Charge stuns the nearest enemy in 25 yards and buys you a lane out. Do not hold it at full health.