Every ability, side by side
The complete Azeroth Survivors spellbook: all 73 active abilities from the nine class pools in one table — every crowd-control effect, every spell type explained, and the record holders, none of which you can see from a single class page.
Checked against v0.123.0Updated October 2026
Method & honesty note. Every number on this page is machine-extracted from the open-source community rebuild at a pinned commit — the same source the class guides use. The original game (wow.aethus.pl) may differ, in numbers and in pool size; when original values can be verified, this page updates. Records below compare rank-1 base values only — no gear, talents or passives.
How abilities actually work
You never cast anything. Every ability you own auto-casts on its own cooldown, aimed entirely by its spell type — missiles seek, novas burst around you, zones sit where the fight is. What you control is movement and the level-up screen: cards offer abilities and passives, duplicate picks rank a spell up to 8, and you carry at most 6 actives + 6 passives per run. The card-choice layer (including what card rarity signals) is covered in the beginner guide.
One structural fact worth knowing before you pick a class: the nine pools are fully disjoint — no spell appears in two classes. Your class is your spellbook.
The seven spell families
16 spell types, grouped into 7 families by how they behave in a run. The family is a filter in the table below.
Missiles & chains (15)
Bolt · Chain
Fired on cooldown at a target the game picks; the damage lands when the projectile arrives — which matters when you kite away from everything. Chain Lightning is the one that jumps between targets.
Instant & melee hits (24)
Strike · Melee
No travel time — the hit lands the moment the cooldown comes up. Strikes reach out to a target; melee swings only hit what is standing next to you.
Point-blank bursts (11)
Nova · Cone
One explosion, everyone inside it, then nothing until the next cooldown. Novas go off around you; the game’s single Cone (Cone of Cold) sweeps the space in front of you.
Ground zones (7)
Ground · GroundSelf
Persistent areas that keep ticking on whatever stands in them — lay them along the path you kite, not where you used to be. Consecration is the self-centered variant.
Damage over time (6)
Dot
No immediate hit — the damage accrues while you reposition, which is exactly why DoT kits feel slow early and unstoppable late. Seven more spells add a burn on top of an immediate hit.
Always-on companions (7)
Aura · Thorns · Orbit · Totem
Fire-and-forget effects that keep working between casts: auras that buff your next swings, retaliation thorns, Lightning Shield orbiting you, and Shaman totems that fight where you stood.
Defense & sustain (3)
Shield · Immune · Heal
Three answers to trouble: Power Word: Shield absorbs a hit, Divine Shield is the game’s only full immunity, and Rejuvenation is its only dedicated heal.
Every crowd-control & utility effect
18 of 73 abilities do something besides damage. Grouped by effect — this is the whole list, so if you need a slow or a stun, here is exactly where it lives. Bosses resist crowd control, so these are wave tools first.
Slow (8)
Cuts movement speed — the kiting stat. The most common effect in the game.
Frostbolt (Mage) · Blizzard (Mage) · Cone Of Cold (Mage) · Blast Wave (Mage) · Thunder Clap (Warrior) · Concussive Shot (Hunter) · Frost Shock (Shaman) · Hurricane (Druid)
Stun (3)
Stops enemies outright for the duration.
Gouge (Rogue) · Kidney Shot (Rogue) · Hammer Of Justice (Paladin)
Record holders
Straight mechanical superlatives from the table — rank-1 values, no equipment, talents or passives.
| Record | Spell | Value | Notes |
|---|---|---|---|
| Biggest hit on one target | Pyroblast (Mage) | 70 (+6/s burn) | No conditions attached — the number you read is the number that lands. |
| Most direct damage on listed targets | Execute (Warrior) | 40 × 2 targets | Instantly kills enemies below 30% health (non-boss) Counts direct damage on the targets a cast names — DoT ticks and area hits on unlisted enemies are not included. |
| Shortest cooldown | Sweeping Strikes (Warrior) | 0.6s | The fastest-rearming spell in the game. |
| Longest range | Aimed Shot (Hunter) | 32 yd | Bosses die from further out on this spell than any other. |
| Widest area | Cone Of Cold (Mage) / Demoralizing Shout (Warrior) / Holy Wrath (Paladin) | 11 yd | A 3-way tie across Mage, Warrior, Paladin. |
| Longest uptime | Thorns (Druid) | 15s | The longest any spell stays active from one cast. |
| Most targets per cast | Curse Of Agony (Warlock) / Entangling Roots (Druid) | ×4 | Each cast applies to this many targets at once. |
| Only full immunity | Divine Shield (Paladin) | immunity | |
| Only dedicated heal | Rejuvenation (Druid) | heal | Everything else that restores health does it as a side effect of damage (Drain). |
The complete spellbook (73 spells)
Starting abilities marked ★. Values from the community rebuild (data source); the original game may differ. 13 spells carry damage over time (marked +n/s).
| Spell | Class | Type | Damage | Cooldown | Range / Area | Effect |
|---|---|---|---|---|---|---|
| Entangling Roots | Druid | Damage over time | +2/s ×4 | 6s | 16 yd | Roots enemies for 4s |
| Hurricane | Druid | Ground area | 7 | 10s | 20 yd · 8 yd area | Slows enemies by 60% for 1.5s |
| Insect Swarm | Druid | Damage over time | +4/s ×3 | 3s | 20 yd | — |
| Moonfire | Druid | Instant hit | 10 +3/s ×2 | 2s | 22 yd | — |
| Rejuvenation | Druid | Heal over time | 30 | 15s | — | — |
| Starfire | Druid | Instant hit | 40 | 4s | 24 yd | — |
| Thorns | Druid | Reflect | 8 | 15s | — | — |
| ★ Wrath | Druid | Missile | 13 | 1.2s | 24 yd | — |
| Aimed Shot | Hunter | Missile | 48 | 4s | 32 yd | — |
| ★ Arcane Shot | Hunter | Missile | 13 | 1s | 28 yd | — |
| Concussive Shot | Hunter | Missile | 8 | 3s | 28 yd | Slows enemies by 50% for 4s |
| Explosive Trap | Hunter | Ground area | 22 +4/s | 8s | 14 yd · 5 yd area | — |
| Multi Shot | Hunter | Missile | 10 ×3 | 2s | 26 yd | — |
| Serpent Sting | Hunter | Missile | 2 +4/s ×2 | 2.6s | 26 yd | — |
| Volley | Hunter | Ground area | 8 | 9s | 24 yd · 7 yd area | — |
| Arcane Explosion | Mage | Area around you | 10 | 2.8s | 7 yd area | — |
| Arcane Missiles | Mage | Missile | 6 ×3 | 1.9s | 22 yd | — |
| Blast Wave | Mage | Area around you | 18 | 6.5s | 8 yd area | Slows enemies by 60% for 2s |
| Blizzard | Mage | Ground area | 7 | 9s | 20 yd · 7 yd area | Slows enemies by 60% for 1.5s |
| Cone Of Cold | Mage | Cone | 14 | 4.5s | 11 yd area | Slows enemies by 50% for 3s |
| Fire Blast | Mage | Instant hit | 26 | 3.5s | 18 yd | — |
| Fireball | Mage | Missile | 20 | 2.4s | 26 yd · 3.5 yd area | — |
| Flamestrike | Mage | Ground area | 14 | 8s | 20 yd · 5 yd area | — |
| Frost Nova | Mage | Area around you | 8 | 7s | 9 yd area | Roots enemies for 2.5s |
| ★ Frostbolt | Mage | Missile | 12 | 1.3s | 24 yd | Slows enemies by 50% for 2.5s |
| Pyroblast | Mage | Missile | 70 +6/s | 6s | 30 yd | — |
| Consecration | Paladin | Area under you | 7 | 9s | 7 yd area | — |
| Divine Shield | Paladin | Immunity | — | 28s | — | — |
| Exorcism | Paladin | Instant hit | 36 | 5s | 22 yd | — |
| Hammer Of Justice | Paladin | Instant hit | 8 ×2 | 6s | 12 yd | Stuns for 3s |
| ★ Hammer Of Wrath | Paladin | Missile | 16 | 1.5s | 24 yd | — |
| Holy Shock | Paladin | Instant hit | 24 | 2.5s | 20 yd | — |
| Holy Wrath | Paladin | Area around you | 14 | 5s | 11 yd area | — |
| Judgement | Paladin | Instant hit | 26 ×2 | 4s | 14 yd | — |
| Holy Fire | Priest | Instant hit | 22 +3/s | 3.5s | 20 yd | — |
| Holy Nova | Priest | Area around you | 11 | 3.2s | 9 yd area | Heals you for 10% of damage dealt |
| Mind Blast | Priest | Instant hit | 32 | 3.5s | 22 yd | — |
| Power Word Shield | Priest | Absorb shield | 30 | 14s | — | — |
| Psychic Scream | Priest | Area around you | 2 | 12s | 8 yd area | Fears for 3.5s |
| Shadow Word Pain | Priest | Damage over time | +4/s ×3 | 3s | 18 yd | — |
| ★ Smite | Priest | Instant hit | 14 | 1.2s | 20 yd | — |
| Blade Flurry | Rogue | Area around you | 11 | 3s | 6 yd area | — |
| Eviscerate | Rogue | Melee hit | 42 | 2.8s | 5.5 yd | — |
| Gouge | Rogue | Melee hit | 8 ×2 | 4s | 6 yd | Stuns for 2s |
| Kidney Shot | Rogue | Melee hit | 12 | 6s | 6 yd | Stuns for 3.5s |
| Rupture | Rogue | Damage over time | +5/s ×3 | 3.5s | 10 yd | — |
| ★ Sinister Strike | Rogue | Melee hit | 15 | 0.85s | 5.5 yd | — |
| Chain Lightning | Shaman | Chain | 18 ×3 | 3s | 20 yd · 9 yd area | — |
| Earth Shock | Shaman | Instant hit | 22 | 2.5s | 20 yd | — |
| Flame Shock | Shaman | Instant hit | 10 +4/s ×2 | 3s | 20 yd | — |
| Frost Shock | Shaman | Instant hit | 16 | 3s | 20 yd | Slows enemies by 50% for 4s |
| ★ Lightning Bolt | Shaman | Missile | 15 | 1.3s | 24 yd | — |
| Lightning Shield | Shaman | Constant zap | 12 | 0.9s | 4 yd area | — |
| Magma Totem | Shaman | Totem | 8 | 16s | 7 yd area | — |
| Searing Totem | Shaman | Totem | 9 | 14s | 20 yd | — |
| Corruption | Warlock | Damage over time | +4/s ×3 | 3s | 20 yd | — |
| Curse Of Agony | Warlock | Damage over time | +3.5/s ×4 | 2.5s | 20 yd | — |
| Death Coil | Warlock | Missile | 26 | 5s | 22 yd | Heals you for 50% of damage dealt |
| Hellfire | Warlock | Constant pulse | 6 | 1s | 7 yd area | — |
| Immolate | Warlock | Instant hit | 12 +4/s ×2 | 2.4s | 20 yd | — |
| Rain Of Fire | Warlock | Ground area | 8 | 9s | 20 yd · 7 yd area | — |
| Searing Pain | Warlock | Instant hit | 18 | 1.8s | 20 yd | — |
| ★ Shadow Bolt | Warlock | Missile | 15 | 1.4s | 24 yd | — |
| Shadowburn | Warlock | Instant hit | 46 | 5s | 20 yd | — |
| ★ Cleave | Warrior | Melee hit | 14 ×3 | 1.1s | 5.5 yd | — |
| Demoralizing Shout | Warrior | Area around you | 4 | 8s | 11 yd area | Enemies deal 50% less damage for 5s |
| Execute | Warrior | Instant hit | 40 ×2 | 2s | 8 yd | Instantly kills enemies below 30% health (non-boss) |
| Heroic Strike | Warrior | Melee hit | 28 | 1.6s | 5.5 yd | — |
| Mortal Strike | Warrior | Melee hit | 48 | 3s | 6 yd | — |
| Retaliation | Warrior | Reflect | 14 | 18s | — | — |
| Sweeping Strikes | Warrior | Constant pulse | 6 | 0.6s | 5.5 yd area | — |
| Thunder Clap | Warrior | Area around you | 10 | 5s | 8 yd area | Slows enemies by 50% for 3s |
| Whirlwind | Warrior | Area around you | 16 | 4s | 7 yd area | — |