Shaman
Battlemage with totems, chains and three flavors of shock
Start: Lightning Bolt F: Ghost Wolf 8 abilities
Playstyle
Shaman brings the most versatile damage mix: Chain Lightning skips across packs, Earth/Flame/Frost Shock answer single targets, and Searing plus Magma Totem drop persistent damage where you stand. Ghost Wolf adds a dependable +60% burst of speed whenever the field turns ugly.
Mobility — Ghost Wolf (level 5, key F)
Take the form of a ghost wolf Cooldown: 15s.
Full ability table
Starting ability marked ★. Values from the community rebuild (data source); the original game may differ.
| Ability | Type | Damage | Cooldown | Range / Area | Effect |
|---|---|---|---|---|---|
| ★ Lightning Bolt (start) | Missile | 15 | 1.3s | 24 yd | — |
| Chain Lightning | Chain | 18 ×3 | 3s | 20 yd · 9 yd area | — |
| Earth Shock | Instant hit | 22 | 2.5s | 20 yd | — |
| Flame Shock | Instant hit | 10 +4/s ×2 | 3s | 20 yd | — |
| Frost Shock | Instant hit | 16 | 3s | 20 yd | Slows enemies by 50% for 4s |
| Searing Totem | Totem | 9 | 14s | 20 yd | — |
| Magma Totem | Totem | 8 | 16s | — · 7 yd area | — |
| Lightning Shield | Constant zap | 12 | 0.9s | — · 4 yd area | — |
Level-up priorities
Editorial picks for the opening minutes — adapt to what the cards offer.
- Chain Lightning — Jumps enemy to enemy — the best wave-clear key in the pool.
- Searing Totem — Free sustained damage that fights while you kite elsewhere.
- Magma Totem — A pulsing fire patch that shreds dense late waves.
Passive synergies
- Amplify Magic (Area of effect, +10% per level, max 5) — Bigger totem pulses and chain ranges.
- Blessing of Might (Damage, +10% per level, max 5) — Straightforward damage on a mixed kit — never wasted.
- Aspect of the Pack (Move speed, +10% per level, max 5) — Totems fight where you stood; speed decides where that is.
How to play Shaman
Opening: Lightning Bolt carries fine; grab Chain Lightning early so packs stop leaking past you.
Level-ups: Totems convert movement into damage — Searing first for single-target, Magma when waves thicken.
Bosses: Flame Shock on the boss, then keep everything else on the adds; bosses resist your shocks’ utility.
Emergency: Frost Shock the closest chaser and Ghost Wolf out — 60% for 6 seconds is one of the longer hastes.