Warlock
War of attrition — DoTs, demons’ fire, and self-healing
Start: Shadow Bolt F: Howl of Terror 9 abilities
Playstyle
Warlock wins long games: Corruption, Curse of Agony and Immolate stack damage over time on everything, Rain of Fire and Hellfire punish density, and Death Coil heals you for half its damage. Howl of Terror sends every enemy within 12 yards fleeing — the only true mass-panic button in the game.
Mobility — Howl of Terror (level 5, key F)
Howl Cooldown: 20s.
Full ability table
Starting ability marked ★. Values from the community rebuild (data source); the original game may differ.
| Ability | Type | Damage | Cooldown | Range / Area | Effect |
|---|---|---|---|---|---|
| ★ Shadow Bolt (start) | Missile | 15 | 1.4s | 24 yd | — |
| Corruption | Damage over time | +4/s ×3 | 3s | 20 yd | — |
| Curse Of Agony | Damage over time | +3.5/s ×4 | 2.5s | 20 yd | — |
| Immolate | Instant hit | 12 +4/s ×2 | 2.4s | 20 yd | — |
| Rain Of Fire | Ground area | 8 | 9s | 20 yd · 7 yd area | — |
| Hellfire | Constant pulse | 6 | 1s | — · 7 yd area | — |
| Death Coil | Missile | 26 | 5s | 22 yd | Heals you for 50% of damage dealt |
| Searing Pain | Instant hit | 18 | 1.8s | 20 yd | — |
| Shadowburn | Instant hit | 46 | 5s | 20 yd | — |
Level-up priorities
Editorial picks for the opening minutes — adapt to what the cards offer.
- Rain of Fire — Area denial that scales with enemy density — perfect for this genre.
- Death Coil — Damage plus 50% lifesteal keeps the attrition war won.
- Immolate — DoT that stacks with your other curses — total damage per target climbs fast.
Passive synergies
- Blessing of Might (Damage, +10% per level, max 5) — DoT ticks benefit from damage boosts across every affected enemy.
- Power Word: Fortitude (Max health, +20% per level, max 5) — Hellfire costs health to love — a bigger pool makes it free.
- Blessing of Kings (Crit chance, +5% per level, max 5) — More crits mean more Death Coil heals.
How to play Warlock
Opening: Shadow Bolt hits hard but slower; grab a DoT early so damage accumulates while you position.
Level-ups: Rain of Fire converts dense waves into free kills; Hellfire trades your safety margin for raw area damage.
Bosses: Stack all three DoTs on the boss and let Death Coil sustain you through the fight.
Emergency: Howl of Terror flees everything within 12 yards for 4 seconds — a full reset button on a 20-second cooldown.