Achievements & Rewards
Achievements feed one account-wide pot of achievement points — every hero of every class earns toward the same pool — and the Rewards tab turns those points into permanent account upgrades: perks, companions, tabards and unlocks. Here's what each achievement asks, what each reward actually does, and the one reset rule you should know before you spend.
Checked against v0.123.0Updated October 28, 2026
Two currencies — don't mix them up
The game runs two separate out-of-run progress systems, and they never touch:
| Talent points | Achievement points | |
|---|---|---|
| Earned by | Talent experience, tracked per class | Achievements, tracked account-wide — every hero of every class feeds the same pool |
| Spent in | The Armory (talent trees) | The Rewards tab |
| Buys | In-tree talents and milestones | Perks, companions, tabards and unlocks |
| Taking back | Free — right-click a spent point in the tree | Only via Reset perks, a limited count per save (see below) |
The full talent system has its own page: Talents — out-of-run progression.
The Rewards tab — what your points buy
The Rewards tab sells four kinds of things, and the game is explicit about who owns them: perks and tabards are the account's — every hero of every class has them. Earn achievements for more points. The same goes for companions, which follow every hero you play.
Perks
| Perk | Ranks | What it does |
|---|---|---|
| Second Thoughts | 3 | One more free reroll every run (rank 2: two more; rank 3: three more). |
| Banish | 3 | Once a run, banish a card: it never comes up again that run, and the hand is dealt again (ranks 2–3: twice, then three times a run). |
| Skip | 1 | Pass on any level-up hand and take some gold instead. |
| Opening Hand | 1 | Your first level-up of every run deals four cards. |
| Veteran's Lessons | 2 | A class with less talent experience than your best earns +20% (rank 2: +40%) more — the catch-up for alts. |
| Keen Eye | 2 | Bosses are 5% (rank 2: 10%) more likely to drop each gear piece. |
| Companion | 1 | A companion follows you through every run, sweeping coins and experience wisps up to 25 yd beyond your pickup radius. It has its own pickup radius (a quarter of yours) and rests 2 sec between trips — never a magnet or a cache. |
| Long Leash | 3 | Companions fetch up to 35 / 45 / 55 yd beyond your pickup radius. |
| Quick Paws | 3 | Companions run 20% / 40% / 60% faster and rest 1.6 / 1.3 / 1 sec between trips. |
| Gold-sniffer | Instinct | A companion goes for coins first, and the coins it fetches are worth 10% more. One instinct per companion. |
| Wisp-herder | Instinct | A companion goes for experience wisps first, and takes them from twice as far. One instinct per companion. |
| Rune-hound | Instinct | A companion also fetches battleground runes — those first. One instinct per companion. |
| Second Companion | 1 | A second companion runs with the first, with an instinct of its own. |
Every point cost above is a property of the game's own data files, which its readable text doesn't spell out — so this table lists effects and ranks, not prices. Instincts stack one to a companion; the first instinct you buy applies to your first companion.
Companions — the vacuum cleaners of Azeroth
A companion is a small critter that trails your hero and hoovers up the coins and experience wisps that land outside your pickup radius — up to 25 yd beyond it at baseline, with a pickup radius a quarter the size of yours and a 2-second rest between trips. The game is precise about what it is not: never a magnet or a cache — it only grabs what dropped on the ground.
Upgrades and instincts, all bought from the same tab:
- Long Leash extends the fetch range — 35, then 45, then 55 yd beyond your pickup radius.
- Quick Paws raises speed — +20%, +40%, then +60%, with rests shrinking to 1.6, 1.3 and 1 seconds.
- Instincts set priorities, one per companion: Gold-sniffer (coins first, worth 10% more), Wisp-herder (wisps first, from twice as far), or Rune-hound (also grabs battleground runes, those first).
- Second Companion adds a second critter with an instinct of its own.
Companions named in the current build: Squirrel, Snowshoe Rabbit, Crimson Macaw, Great Horned Owl, Tree Frog, Black Kingsnake, Sprite Darter, Black Whelpling, Zergling, Westfall Chicken, Undercity Cockroach, Panda Cub.
Tabards
Pure cosmetics. The game's own text: a look for your heroes' tabard slot; it adds nothing — and battleground tabards come with their zone's achievement, so the battle tabards you earn double as trophies for the zones you cleared. Tabards survive a perk reset.
All 21 tabards in the current build's table: Stormwind Tabard · Tabard of Lordaeron · Tabard of Stromgarde · Tabard of Theramore · Tabard of Dalaran · Darkmoon Faire Tabard · Tabard of Flame · Tabard of Frost · Alliance Officer's Tabard · Tabard of the Alliance · Horde Officer's Tabard · Tabard of the Horde · Tabard of the Argent Dawn · Contest Winner's Tabard · Silverwing Battle Tabard · Arathor Battle Tabard · Defilers Battle Tabard · Stormpike Battle Tabard · Frostwolf Battle Tabard · Scarlet Crusade Tabard · Warsong Battle Tabard.
Unlocks
The fourth section lists extras gated behind named achievements — each entry reads “Earn the achievement {name} to unlock”. The build also carries hero customization options (hairstyles, horn styles and colors, earrings, facial hair, markings, piercings and more) that these unlocks feed.
The perk reset rule — read this before you spend
Perks can be undone, but not one at a time. The Reset perks button takes back every point you have spent on perks at once, to spend again — and each save holds a limited number of resets (the button counts down: so many of so many left on this save). Tabards are kept through a reset. How many resets a save starts with is a data-file number the build's text doesn't state, so we won't invent one.
Contrast with talents: spent talent points can be taken back individually in the tree, for free, as often as you like. Two very different refunds — don't plan your perk budget the way you plan talent re-speaks.
What earns the points — the achievement list
The v0.123.0 list counts 124 achievements in seven families: Zones 24 · Classes 20 · Collection 14 · Feats 26 · Lifetime 15 · Co-op 16 · Heroic 9 (read off the live achievements screen on October 28, 2026, entries cross-checked against the build’s string table). Each award pops with its point value (“Achievement earned: {name} (+n)”); the tables below keep to names and requirements.
Collection & completion
- Fully Talented — earn all talent points with one class; Master of All — with every class.
- Collector — collect gear, any class; the ladder climbs through Hoarder and Curator to The Whole Armory (every piece of gear of every class). The 45-piece structure observed on an older build is documented on the items page; current-build numbers live there too.
- Legendary — collect every legendary piece of one class.
- Jeweler's Eye — see half the codex's rings, trinkets and amulets; Every Bauble — see them all.
- Gear now upgrades in stars (0–5), and half the family tracks it: Polished (1 star) and Honed (3 stars) on a single piece, Matched (a four-piece set bonus), Shared Wisdom (one set’s eight pieces at 1 star+ on every class), Suited Up (an 8-piece set bonus at 3 stars+), Wardrobe (all six sets’ 8-piece bonuses with one class) and Armory of Legends (the legendary set’s 8-piece bonus with every class). New on v0.123.0, verified in the build strings.
Performance feats
The fourteen run-based feats below (plus the twelve boss challenges further down) make up the Feats family’s 26 entries, read off the live Feats screen and the v0.123.0 build. Two entries share the name Overtime — one for endless bosses, one for the 25:00 clock, both visible in game. Against the Odds now reads “Heroic III or harder” (it used to be the old four-enemy-modifier max), and Humble Beginnings lives here too, not under Zones.
| Achievement | Requirement |
|---|---|
| Overtime | Slay 3 bosses in endless mode in one run. |
| Overtime | Survive to 25:00 in endless mode. |
| Never Ending | Slay 6 bosses in endless mode in one run. |
| Hazard Pay | Earn 100 marks in one run. |
| Danger Money | Earn 50 marks from one boss. |
| Slaughterhouse | Slay 2,500 enemies in one run. |
| Carnage | Slay 6,000 enemies in one run. |
| Lair Breaker | Slay four guardians before 8:00 in one run. |
| Unending | Survive to 30:00 in endless mode. |
| Deathless Hour | Survive to 40:00 in endless mode. |
| Bare Knuckles | Win a run wearing no gear. |
| Thrifty | Win a run without buying a cache. |
| Humble Beginnings | Beat a zone wearing a common set’s 8-piece bonus. |
| Against the Odds | Win a run on Heroic III or harder. |
Named boss challenges
Twelve bosses have a specific-condition kill achievement (three of them new on v0.123.0: Sapphiron, King Mosh and Nefarian’s pet kill), and templated families cover the rest: Champion of a zone (defeat its final boss with any class), a victory per class ({class} Victorious), and defeating a zone boss with all nine classes.
| Achievement (boss) | The twist |
|---|---|
| Spin to Win (Herod) | Defeat Herod with Whirlwind. |
| Suck It, Hakkar! (Hakkar) | Defeat Hakkar with Drain Life. |
| Bad Dragon! (Nefarian) | Have a summoned pet deliver the killing blow to Nefarian. |
| Eye Caramba! (C’Thun) | Defeat C’Thun without taking any damage from him. |
| You’re Fired (Edwin VanCleef) | Defeat Edwin VanCleef with a Fire spell. |
| Stitches Get Stitches (Stitches) | Defeat Stitches with a Bleed effect. |
| Not Today, Satan (Lord Kazzak) | Defeat Lord Kazzak with Holy damage. |
| Clever Girl (King Mosh) | Have a summoned pet deliver the killing blow to King Mosh. |
| Bonk the Bonker (Kovork) | Defeat Kovork with a melee attack. |
| Stop Hitting Yourself (King Gordok) | Defeat King Gordok with reflected damage — Shaman’s Lightning Shield, Druid’s Thorns, or Paladin’s Holy Shield. |
| Blue Screen of Death (Azuregos) | Defeat Azuregos with an Arcane spell. |
| no u (Sapphiron) | Slay Sapphiron with a Frostbolt as the killing blow. |
Lifetime tallies
Fifteen lifetime counters, now including three marks tallies — the new currency Heroic runs pay out.
| Achievement | Requirement |
|---|---|
| Regular | Play 10 runs. |
| Veteran | Play 100 runs. |
| Conqueror | Win 50 runs. |
| Marked | Earn 100 marks (lifetime). |
| Well Paid | Earn 1,000 marks (lifetime). |
| Quartermaster | Earn 10,000 marks (lifetime). |
| Exterminator | Slay 10,000 enemies (lifetime). |
| Scourge of Azeroth | Slay 100,000 enemies (lifetime). |
| A Million Dead | Slay 1,000,000 enemies (lifetime). |
| Pocket Change | Collect 5,000 gold (lifetime). |
| Treasure Hunter | Collect 50,000 gold (lifetime). |
| Lair Raider | Slay 100 guardians. |
| Warden's Bane | Slay 500 guardians. |
| Boss Hunter | Slay 100 bosses. |
| Cache Cracker | Buy 100 caches. |
Heroic achievements
New family on v0.123.0, tied to the Heroic difficulty tiers zones now carry (Heroic I–V) and the gear-star ladder — all nine entries, read straight from the build and confirmed on the live achievements screen.
| Achievement | Requirement |
|---|---|
| Heroic Debut | Beat Heroic I in any zone. |
| Heroic Resolve | Beat Heroic III in any zone. |
| Heroic Across Azeroth | Beat Heroic III in every zone, with any classes. |
| Champion of Naxxramas | Beat Heroic V in Naxxramas. Opens the Crusader weapon glow. |
| Beyond the Vault | Upgrade a piece of gear to 4 stars. |
| Five Stars | Upgrade a piece of gear to 5 stars. |
| Empowered | Empower an 8-piece set bonus: one set’s eight armor pieces at 5 stars. |
| Radiant Armory | Empower an 8-piece set bonus with every class. Opens the Fiery Weapon glow. |
| Unpolished | Beat Heroic II or harder with no piece of gear above 0 stars. |
Co-op achievements
Sixteen group achievements, several demanding a full five-player class pick and three now demanding Heroic III or harder. How to host, join and revive is on the co-op guide.
| Achievement | Requirement |
|---|---|
| Better Together | Complete your first zone with at least one other player. |
| Five of a Kind | Complete any zone in co-op with all 5 players using the same class. |
| Rest in Photosynthesis | Defeat Kel'Thuzad in co-op with 5 Druids, all talented into Tranquility. Tranquility must deliver the killing blow. |
| Matching Outfits | Win in a party of three or more, every hero wearing the same set’s 8-piece bonus. |
| Raid Night | Beat Heroic III or harder in a party of five. |
| Against All Odds | Complete any zone on Heroic III or harder with at least one other player. |
| The Brotherhood Falls | Defeat Edwin VanCleef in co-op with 5 players, all using different classes. |
| Things That Go Bump in the Night | Complete Duskwood with at least one other player, without any player dying. |
| For the Team | Complete Warsong Gulch and Arathi Basin, each with at least one other player. |
| Jurassic Pack | Complete Un'Goro Crater in co-op with 5 Hunters. |
| Hakkar Smoothie | Defeat Hakkar with 5 Warriors, all talented into Bladestorm. Whirlwind must deliver the killing blow. |
| Holy Frame Drops | Defeat High Inquisitor Whitemane in co-op with 5 Paladins, all having Consecration as their highest-ranked spell. Consecration must deliver the killing blow. |
| Dragonslayers | Defeat Azuregos and Nefarian, each with at least one other player. |
| Totem'ly Balanced | Defeat Nefarian in co-op with 5 Shamans, all having Magma Totem as their highest-ranked spell. Magma Totem must deliver the killing blow. |
| The Old Gods Have No Friends | Defeat C'Thun on Heroic III or harder with at least one other player. |
| Together, To the End | Complete all 12 zones, each with at least one other player, across any number of runs. |