Dun Morogh
Eastern Kingdoms · mobs level 6–9 · 6 bosses · procedural boss lineup
Win: Dun Morogh thaws in your wake. Leash 150 yd 13 mob types
Checked against v0.123.0Updated October 2026
Version: values below are from the community rebuild (azeroth-survivors-re @ pinned commit). The original game unlocks Elwynn Forest → Duskwood → Warsong Gulch → Un’Goro Crater → Arathi Basin → Feralas → Gurubashi Arena → Scarlet Monastery → Alterac Valley → Blackrock Mountain → Gates of Ahn’Qiraj → Naxxramas — a 12-zone chain verified on v0.123.0 — with its own boss clocks — see the maps hub for the verified original chain. This zone is rebuild-only — it isn’t part of the original game’s 12-zone chain.
Boss schedule & stats
Rebuild clock: one boss every 2:15 — six per 15-minute run. Bosses resist crowd control (stuns and roots at 30% duration, slows capped), so plan DPS windows, not lockups.
| Timer | Boss | Level | HP | Damage | XP |
|---|---|---|---|---|---|
| 2:15 | Edan the Howler | 9 | — | — | — |
| 4:30 | Timber | 10 | — | — | — |
| 6:45 | Great Father Arctikus | 11 | — | — | — |
| 9:00 | Old Icebeard | 11 | — | — | — |
| 11:15 | Vagash | 11 | — | — | — |
| 13:30 · last | Bjarn | 12 | — | — | — |
A dash means the open-source build doesn’t ship the value for that entry. In the original game, bosses also drop permanent class gear (60% per piece) — that system is not part of the community rebuild.
Full mob roster
All 13 mob types the zone can spawn, ordered roughly by level. “Big” entries are the oversized elite variants.
| Mob | Level | HP | Damage | XP | Elite |
|---|---|---|---|---|---|
| Crag Boar | 6 | — | — | — | — |
| Young Black Bear ★ | 6 | — | — | — | ★ big |
| Juvenile Snow Leopard | 6 | — | — | — | — |
| Young Wendigo | 6 | — | — | — | — |
| Wendigo | 7 | — | — | — | — |
| Large Crag Boar | 7 | — | — | — | — |
| Snow Tracker Wolf | 7 | — | — | — | — |
| Snow Leopard | 8 | — | — | — | — |
| Elder Crag Boar | 8 | — | — | — | — |
| Winter Wolf | 8 | — | — | — | — |
| Ice Claw Bear ★ | 8 | — | — | — | ★ big |
| Frostmane Seer | 9 | — | — | — | — |
| Frostmane Snowstrider | 9 | — | — | — | — |
Running Dun Morogh
- Open thin, kill fast. The run starts with 14 mobs alive and scales toward 220 — clearing early packs keeps the level-up engine (and its card offers) running.
- Boss = movement check. Bosses arrive every 2:15 on the rebuild clock, on top of the wave; start the fight with an escape cooldown ready (150 yd leash means you can’t kite forever — the arena is the map).
- Watch the clock, not the horde. You don’t need to kill everything — 15:00 survived wins. If the field turns unplayable, run open lanes and let the timer work.
- Difficulty scaling. By 13:30 enemies hit for up to 1.9× their base and HP reaches 1.75× — late bosses are stat checks for your build, so spend early ranks on your main carry.